BFG: The Dark Matter Gun, a portable black hole generator which sucks everything in its path.There's also the Railgun, the game's Sniper Rifle. Beam Spam: The Lightning Gun, which fires a continuous, range-limited beam hitting anything on its path.Tropes applying to both the singleplayer and multiplayer portion of the game. Also, the Character tropes go to the Characters page.: This game provide examples of * Bear in mind that a lot of tropes from Quake II also apply here. The Xbox 360 version of the game, and the PC Special DVD Edition, come with Quake II included.Ĭanonically speaking, the game is the most recent Strogg game to date, but it was followed by prequel Enemy Territory: Quake Wars in 2005. Later patches added the DeadZone gametype and a "Buy mode" option for all gametypes where players must purchase weapons with credits a la Counter-Strike. Speaking of multiplayer, the game came with five gamemodes: Deathmatch, Team Deathmatch, Tournament, Capture the Flag and Arena CTF ( Capture the Flag. A later patch added the Napalm Gun for multiplayer. In multiplayer games, the Blaster is switched with the Gauntlet from Quake III: Arena. The weaponry roster keeps most of the Quake II weapon roster, dropping only the Super Shotgun, Chaingun and BFG10K, adding the Lightning Gun and the Nailgun from Quake and a new weapon called the Dark Matter Gun replacing the BFG. The multiplayer section of the game, on the other hand, is basically Quake III: Arena with some changes such as the introduction of crouch sliding and projectile teleporting/pushing. In the campaign, weapons are also upgraded as you progress. The game introduces reloading and NPCs to the franchise, at least for single-player, giving the campaign a more generic space marine feel. But Kane has little knowledge of just what he'll have to endure in order to hopefully put an end to the war. The player controls Matthew Kane, a corporal of the SMC's renowned Rhino Squad, and he must assist his comrades in the given objectives. After Bitterman, the protagonist of Quake II, near-singlehandedly dealt a major blow to the Strogg forces, the Space Marine Corps proceed to launch another invasion of the Strogg's home planet, Stroggos, in order to terminate the menace once and for all. The game was developed by Raven Software using the id Tech 4 engine (the engine created for Doom³), and it's set in the Strogg arc as a follow-up to the events of Quake II. Quake IV is the fourth entry in the Quake series, released in 2005.
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